
OVERVIEW: So over the last few weeks I have been discussing and working with the game designers on exactly what their card will look like. This is a particularly tricky prospect since the card has to do the following: A) it has to look "cool" B) it has to have all the game design aspects in place & C) it has to be as user friendly as possible to allow it to be easy to play. So I have developed a prototype of what a typical card might look like based on the developers input.
IMAGE: I created this multilayered image entirely in photoshop, though I suspect that the final version will have much of the smaller type placed in InDesign after importing the basic cmyk image (minus the type) I got the background of the galaxy from the Nasa Hubble site. The car is from a stock 3D image site I found. (though I changed the color and added the headlights.)
OPINION? At the moment, they seem pretty happy with this, but I have my doubts about the functionality of the small type running around the central image. It may be too hard to read, especially if one is trying to play a fast-paced game. This is really where the design and the function have to be balanced. I'd really like to get some feedback from the rest of the class group and see what suggestions or comments you 4 might have. (Rachel too for that matter)
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