
Rachel gave me a great review of my first project and then asked "So what is next?" I figured I'd answer that here. Since I turned in the project, the game designers have finally approved the card layout and design, so this last week I have been actually creating new cards for the deck, using the Zeta Body card (Project 1) as my template. The designers want me to get a bunch of cards made, so that they can print out playtest version of the cards so they can try the game out under real world conditions.
WHAT I NEED TO LEARN...
In terms of tutorials, I'm going to have to find out how to do several things I've never done before;
1) Sticker Die-cut layer: since these are stickers I have create a layer that will tell the printer where to put the sticker cuts. The good news is all the cards will have the same die-cut. My big questions is should I create this layer in Photoshop or place it in InDesign?
2) A fifth color layer. Yes they want to add a florescent ink to the card for the logo and a few words. I think this may be something they will end up NOT doing in the long run, but they are planning for it and I'll have to figure out how to do it.
3) FOIL layering. I'm not completely sure how to even describe this, but some of the cards (the rare ones) will be printed on foil and I'll need to work out how to let that "bleed through" in various places. It was mentioned in class that maybe that could be done with lighting effects in some way - but I have no clue about how that would work - so I have my research to do there.
The Card shown in this post is a design that they rejected as they thought it looked too much like the Riddler's logo (from the Batman comics) Of course that was what I was going for. That's the way it goes sometimes, You have to design for the client and if you can't do that, you should probably be a fine artist rather then a commercial one...
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